﻿using System;
using Realms;

[Serializable]
public class Weapon : RealmObject
{
    [PrimaryKey] public long id { get; set; }
    public string name { get; set; }
    public string avatar { get; set; }

    public int price { get; set; }

    public int grade { get; set; }

    public int damage { get; set; }
    public bool isLong { get; set; }

    public int range { get; set; }

    public float criticalStrikesMultiple { get; set; }

    public float criticalStrikesProbability { get; set; }

    public float cooling { get; set; }

    public int repel { get; set; }
    public string describe { get; set; }
    
    public string prefab { get; set; }
}